The second event was an unprecedented lake-effect snowstorm in Erie, Pennsylvania, that buried the city under 65.1” that accumulated during a 72-hour period on December 24-27. The first was at Thompson Pass, Alaska, where a phenomenal 15” of snow apparently accumulated in just a 90-minute period on December 6. Image credit: via .ĭecember 2017 featured two extraordinary snow events. 26, 2017, after a lake-effect snowstorm dumped enough to shatter not only city records, but also at least one all-time Pennsylvania snowstorm record. As of ver11.2, the Arms item that costs the most G to upgrade to Max LV (also the highest upgrade cost of all items) is the Light Knuckle, which costs 6000 G to upgrade to Max LV.Above: A neighborhood in Erie, Pennsylvania, is buried in snow on Dec.Upgrading allows multiple pellets to be fired in a spread at once, and at max LV up to 13 pellets can be fired at once. Note: Fires a pellet that poisons monsters on contact. Max AT after upgrades are rounded down to the nearest integer. Note: An upgraded Spear which can hit three monsters at once. Note: A sword that deals splash damage against all monsters. Note: Functionally the same as Light Knuckle but with changed AT and ATR. At Max LV AT becomes 8-12 and each pellet lasts for 5.5s. The pellet lasts for 2.5s and has a burn rate of 5%. Note: Shoots a pellet which drops to the ground and bounces on terrain. At Max LV BAT becomes 4-6 with the orange arrow lasting for 10s. The orange arrow has a burn rate of 3.33% and lasts for 2s. Upon hitting a monster or terrain releases an orange arrow which follows the original arrow's path in a reduced speed, reflects off terrain, and deals fire damage. Note: Shoots an arrow that deals no damage. At Max LV each attack releases 3 sparks at once. Each attack creates sparks which produces 2 sparks of the same AT towards another monster if it hits a monster. Note: Essentially an upgraded Light Glove. Note: Essentially an upgraded Power Glove. At Max LV 7 needles are released at once. Note: Releases 3 needles from the spear as the main attack. Note: An upgraded Sword which can hit two monsters at once. Stats after upgrades are rounded down to the nearest integer, and at max LV AT becomes 1-20 ×3. Due to the attack mode spreading the 2 sparks from the actual target this weapon can be inaccurate until the max LV upgrade is obtained where the extra spark is aimed towards the intended target. Note: First weapon to give 2 charge per shot. AT after upgrades are rounded down to the nearest integer, and at max LV AT becomes 15-15. Upon hitting a monster or terrain releases a cloud which poisons enemies for 2s. Note: Fires pellets which home into monsters and slows monsters for 2s. Upon hitting a monster or terrain releases a fire which has a burn rate of 3.33% and lasts for 2s. The spark creates another spark of the same AT towards another monster if it hits a monster. Note: Releases a spark along the striking direction of the spear. Before ver4.7 this weapon releases 20 blazes instead. Blazes have a burn rate of 1.67% and last for 1s. Note: Releases 3 blazes which deal fire damage. At max LV AT is reduced to 1-5 but each attack fires 5 pellets. Note: Fires pellets which home into monsters. Note: Min AT after upgrades are rounded down to the nearest integer. Note: Max AT after upgrades are rounded down to the nearest integer. Min AT after upgrades are rounded down to the nearest integer. Note: Unlike swords in the original Stick Ranger, this weapon is dual-wielded and does not deal splash damage. Upgrade Modifications: Effects from upgrading the arms each time. Upgrade cost for higher LVs are calculated by (Current Weapon LV × Base Upgrade Cost). Base Upgrade Cost: Cost required for upgrading the arms from LV1 to LV2. Does NOT account for extra LVs from other sources.
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